Worldbuilding Part 4

Back in December, I finished up a world-building series at The Story Reading Ape. Then the holidays invaded and things got a little crazy! I’m delighted to finally share Part 4 here. I hope you enjoy. Happy Writing!

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Many thanks to Chris for letting me chat about world-building. It’s been a pleasure to hang out, and in this final post of the series, I want to share thought-starters for each of the major systems that make up a world.

Fantasy author Brandon Sanderson, in a discussion about world-building, stated that writers don’t need to completely change every major system in a world. Pick a few big elements that are linked to the plot and then dabble with the details on the rest. Let your imagination run wild.

The Environment

Whether designing a natural or human-made world, give it personality – strengths, weaknesses and quirks, and a complex diversity of elements that both support and sabotage the characters’ efforts. Don’t forget to account for food, water, air, and shelter, and to employ all the senses in descriptions. Think outside the box. You may have longer or shorter days, worlds without seasons, animals or plants capable of communicating, a parallel spirit realm. Your world may exist only in dreams.

Create a map, for your reference, at least. Maps physically “ground” the world by establishing terrains, distances, and regional resources, locating population centers and geopolitical borders. Not building a planet? Map your city or space station.

History

If you look at our current “real” world, ancient history still has a huge impact on identity and choices. Robert Jordan went back about 3000 years in his world-building – a long time, I know. But going back 300 to 1000 years isn’t uncommon, particularly if there’s been ongoing tension between groups or a common past that has splintered.

Create a time line. In the distant past, simply outline major events. As the timeline moves closer to the present story, increase the level of detail and shorten the gaps. Consequential events may occur daily in the last months or weeks before your book actually begins.

Government

Even a gang has a government. Someone is calling the shots….

Continue Reading:  World-building: Thought Starters – Guest Post by Diana Peach…

World-building: Settings for all Genres – Guest Post by, Diana Peach…

I had the great pleasure of guest-posting with Chris, The Story Reading Ape on the writerly topic of world-building – something I can talk about until I’m plumb out of breath. 🙂 Hop over if you’re interested. Happy Weekend!

Chris The Story Reading Ape's Blog

As a fantasy/science-fiction writer, I’ve stacked up a bit of experience with world-building that I’ve wanted to share, and The Story-Reading Ape’s blog is the perfect venue.

Now don’t run away if you don’t write speculative fiction. Clearly, world-building is a key part of bringing fantasy and science-fiction stories to life, but it plays a role in all fiction, and in some non-fiction as well.

Setting as Character

Most of us probably agree that the physical places within our stories need to feel authentic. But if we create them as mere backdrops to the action, we’re missing an opportunity to enrich our readers’ experiences. In great fiction, setting plays a role in the story. It’s changeable, a help, a hindrance, a metaphor, a mood, possibly even a character in the drama.

Fantasy author Brandon Sanderson is a proponent of the idea of setting-as-character and builds a “character profile” of the…

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