Pricing books is tough, especially for those of us who rely on our own efforts to market.
When I started writing, my overarching aim was to build a readership. I wanted to share my stories with the world, and as a result, every other goal took second place. Unfortunately, my dreams were quickly dashed. I had a publisher who controlled my prices and wasn’t willing to negotiate. The prices were high (in my opinion), and the publisher didn’t support giveaways or discounts. My sales were horrible. My entire royalty for my first year was $8.00. No one was reading my books.
After six titles, I canceled my contracts and indie-published all my books. Immediately, I lowered prices and ran routine giveaways. As I suspected, my readership grew, and though I was lightyears away from making a living as an author, my increased sales made up for the price drop. Slowly, steadily, those old dreams started to gain a little momentum.
But I haven’t raised my prices since, and they’re now priced below market. I hate the idea of raising them, but I’ve come to the conclusion that the time has come. Not only do I need to pay for covers, publishing services, and advertising, but I want to support indie publishing as a legitimate source of books. One way to do this is to recognize that our work has value and price accordingly.
Before prices go up, I’m running a countdown deal today and tomorrow ($.99 per book March 2nd and 3rd) for anyone who might be interested in picking up a book or two or fifteen (Lol). After that, they’ll be priced more in line with the offerings of other indie authors.
Below is a “quick” list of my books (newest first) with blurbs and universal links to Amazon. In order to keep this… erm… short, for my 3 series, I’ve only displayed the cover and blurb for the 1st books.
I hope you’re intrigued.
And I sincerely appreciate every wonderful kindness I’ve received throughout my writing career. ❤
When swallowed, some souls gift insights, wisdom, a path to understanding. Others unleash power, proficiency with a sword, and indifference to death. One soul assimilates with ease. But swallow a host of the dead and risk a descent into madness.
Estranged from his family over the murder of his wife, young Raze Anvrell wields his fists to vent his rage. Then a chance at a new life beckons, and he retreats to the foothills of the Ravenwood, the haunt of unbound ghosts. He and his mentor build a freehold, a life of physical labor and the satisfaction of realizing a dream. They raise horses and whittle by the fire until the old man dies, and Raze swallows his first soul.
When his brother reaches out, open wounds begin to scar. But the tenuous peace won’t last. While those who rule the Vales yield to the lure of their ambitions, slavers of Ezar roam the countryside, hunting for human chattel. While one man manipulates the law, another heeds the souls of violence howling in his head.
Raze too listens to his soul’s whispers, and as danger intrudes on his quiet life, he has no choice but to return to his father’s world and join the fight.
Catling – She’s a weapon desired by those who reign and those who rebel.
In the tiered cities of Ellegeance, the elite Influencers’ Guild holds the power to manipulate emotions. Love and fear, pleasure and pain mark the extremes of their sway. But it’s the subtle blends that hook their victims’ hearts. They hide behind oaths of loyalty and rule the world.
Until Catling’s eye becomes the shield that disrupts the influencer’s sway.
Born in the grim warrens beneath the city, Catling rues the rose birthmark encircling her eye. Yet, it grants her a unique ability, the means to remake a civilization. To the Guild, she an aberration, a threat, and they order her death. No longer a helpless child, Catling has other plans.
As chaos shakes the foundations of order and rule, will she become the realm’s savior? Or its executioner?
Welcome to a world of three moons, a sentient landscape, rivers of light, and tier cities that rise from the swamps like otherworld flowers. A planet of waterdragons, where humans are the aliens living among three-fingered natives with spotted skin. Where a half-blood converses with the fog and the goddess plans her final reckoning.
Recently fired and residing with her sweetly overbearing mother, Madlyn needs a job—bad. In a moment of desperation, she accepts a part-time position reading at the bedside of adventurer and amateur writer Cody Lofton. A near-drowning accident left the young man in a vegetative state, and his chances of recovery wane with each passing day.
Cody’s older brother, Dustin, and eccentric grandmother aren’t prepared to give up on the youngest son of Portland, Oregon’s royalty.
Dustin’s a personable guy, bordering on naïve and overwhelmed by familial corporate duties and cutthroat partners. Grandmother Lillian’s a meddler with an eye for the esoteric, dabbling in Dustin’s life and dealing out wisdom like a card shark. One innocent conversation at a time, she sucks Madlyn into the Lofton story, dubbing her the princess and bestowing on her the responsibility of both grandsons’ destinies.
And all Madlyn wanted was a simple reading job.
Uninspired by her self-imposed stack of literary selections, Madlyn opts for Cody’s work-in-progress. Fantasy isn’t her favorite, but with only four chapters completed, reading The Sorcerer’s Garden should be no sweat, right?
Little does she realize, the story will begin writing itself and, by the hand of destiny, become her own.
Blue light ripples and crackles as the shield walls fracture. The remnants of a doomed civilization stand vigil outside, intent on plunder and slaves, desirous of untainted blood to strengthen their broken lives. With the poisons, came deformities and powers, enhanced senses and the ability to manipulate waves of energy—lightbenders and fire-wielders.
For those who thrived for generations within the walls, the broken world looms, strange and deadly, slowly dying. While the righteous pray for salvation, Rimma prepares for battle, fueled by rage and blinded by vengeance. Her twin, Angel, bound to her by unbreakable magic, seeks light in the darkness, hope in the future, and love in a broken world.
In a land on the brink of war, Gryff Worden finds his family slaughtered in his farmyard. Mortally wounded, he stumbles upon a timekeeper, an old woman of a foreign land who tracks the infinite paths of each life. She offers him a sunwield, a medallion that returns him to the critical choices that altered his life’s journey.
Now his story remakes itself through the sunwield, returning him repeatedly to moments of decision and death, his old life gone, the purpose of the medallion burning his chest forgotten. As he uncovers the power of the sunwield, new choices lead him on an epic journey through war, death, friendship, life, and love.
Generations ago, the realms fell to fire. The Burn–the only means of destroying a lush land so manipulated by man that while its crops sated hunger, they poisoned the flesh. Now the wilderness slowly reseeds, hard lessons learned through starvation, displacement, and poverty. What remains for nature’s tinkerers?
Pathway, the coveted distillation that enables the grafting of skin across species. The Sahls of the Sea Barrows meld spiral horns to their skulls, reptilian scale to their chests. They embed the razor teeth of sea-beasts in the bones of their forearms and replace the flesh on their backs with the pelts of wolves. Women of wealth adorn their bodies with serpent skin as elegant as black lace, tufted tails, and plumed feathers, their own skin cast off, no longer desirable.
Then they bear children…creatures like Aeris, a man who longs to be human.
Too late, he discovers the truth–there is only one source of human skin. Trapped in the flesh of a murdered man, Aeris joins a dogged crew of transfigured renegades. Their goal—to destroy Pathway, no matter the cost.
In the distant mountains of the Mirror, exiled skyriders fly dragons in the old Way, merged in flesh, blood, and bone. Twenty years past, they fought for the freedom of the valley’s dragons…and lost.
Imprisoned in the stone lair, the captive dragons beat their webbed wings and thrash serpentine tails. They tear their flesh and batter their bodies against the black bars of their cells, iron grating against iron. The once peaceful creatures howl, their fury matched only by their despair.
Treasa, the daughter of exiles, seeks the secrets of a hidden past and a father she never knew. Gifted with visions, she glimpses pieces of years long lost and a veiled future that only raises more questions. The dragons visit her dreams, laden with contradictions—for one day she sails in unfettered flight, her arms thrown wide, and the next she writhes in tortured darkness, desperate to be free.
The lair’s black-garbed riders sense the dragons’ growing savagery. Yet Conall longs to grasp their power, to subdue them and soar, and he will endure the reek, filth, and terror of the lair to earn his right to fly.
Then, a curved talon rends flesh and dragon scale, rattling against white ribs. Blood falls like rain and the world shifts. Treasa and Conall must decide who they are and what they stand for. Thus the battle for the dragons’ souls begins again. Alliances form, old myths are revealed, and new myths are born.